0.8.0 Release
Hi,
This update is focused on lore generation. Worlds now generate a full history that drives locations, characters, books, and dialogues. I also added larger world options, game modes, and portals for fast travel.
I am sorry for the delay. The coding for the history generator was particularly complicated, and I kind of burned out. I took a break and started working on a completely different project for a few months. This pause was very beneficial to me: I came back full of energy, with a lot of motivation, and more importantly, with fresh eyes!
I am also sorry for the silence, but you know that when you burn out and try to refill your energy bar, replying to messages is the last thing you want to do.
History Generation
The game now generates a full historical timeline for each world, with civilizations, dynasties, wars, political transitions, epidemics, and major world events. This history is used to create places, characters, and stories in the generated world.

You will now find books on bookshelves that you can read to learn more about the lore. Certain books will grant you a skill level.
Larger Worlds and Game Modes

World creation now supports two world sizes: small (the old world size) and medium, with medium worlds being 4x larger.
World creation is also multithreaded now, so it should be fast even for medium-sized worlds.
I also added support for game modes, including a server command to switch game modes.
Portals

This was a long-awaited feature, and it was really necessary now that worlds can be bigger: you can now fast-travel using the portals in towns. You can only teleport to portals you have already discovered.
There are other portals in the wild, but you will need to repair them before being able to use them.
Moreover, you can craft or buy Recall Potions that will teleport you to the last portal you used.
Other Changes
- Improved bridge placement
- Added more signs in the world
- Bugfix: guards now reset their combat state correctly if their attacker leaves their village
- Bugfix: fixed drag-and-drop issues, toolbar smart-move issues, and incorrect partial-stack purchase costs
- Bugfix: fixed a Sokoban exit issue after puzzle completion
- Bugfix: fixed z-index issues for items placed on tables
- Bugfix: fixed sign placement logic and improved road direction computation
What’s Next?
Here is the roadmap for the next updates:
- Fishing
- Jewelry
- Mounts
- General improvements and polishing
- Mods
I won’t make any promises on a timeline, but I already have all the graphical assets, and the code should not be too hard to implement.
As always, if you encounter issues, bug reports are very helpful.
If you face any issues or have any feedback, feel free to come on the Steam forum, the Discord server, or send me an email.
Have a good day!